Physical education and leisure and sports games for children with visual impairment or blindness

Article: Rene Wieder, Adapted Exercise Instructor, Visually Impaired and Blind, Ministry of Education .
Exercise invites situations that require cooperation, mutual help, teamwork, etc. The movement and play activities are an opportunity to make connections and deepen the social integration of the children with visual impairment or blindness.

Objectives of the activity:

  • Strengthening motor confidence among the child
  • Strengthening confidence in self-esteem and sense of ability
  • Giving age-appropriate sports skills

Destinations:

  • Me and my body – naming, using body parts, and organ isolation (recommended in front of a mirror).
  • Strengthening the body muscles – strengthening with a cylinder, vestibular plate, tunnel, physio ball, lying on a bench and pushing with the hands, getting on and off the bench.

Examples of exercise and play

  • Running and jumping

For example: running, horse galloping, chasing steps, running in a slalom between cones, skipping (high step), jumping with two legs, jumping from side to side, closing punctuation jump (combination of hands), from hoop to hoop, jumping on one leg standing on one leg.

  • Running – hand in hand, running alone in the direction of a ringing bell, running in circles in both directions, to the wall and back.
  • Slalom Run – Halfway Down the Line.
  • Rushing, chasing steps, jumping from side to side – a combination of right and left
  • Jump from side to side, Jump Punctuation Closure – Use the skipper to orient yourself in space
  • Jumping on one leg – looking towards a certain point, for balance.

 

  • Experience ball activity
  • Delivery and seizure – delivery of a small sandbag to head height and back (on the midline)

In pairs – "take", prepares hands, delivery from below towards the abdomen and not forward. The child is removed from the chest.
Higher dedication as you progress.
It is best to teach the child self-defense, to tell the child who sees that he will throw the ball back through the floor.

  • Target shooting – Using a prominent target and a bell pointing towards the target.
  • Dribbling – on the midline, slightly away from the body, a bouncing ball for example a rubber ball.
  • Using ball-shaped objects – for example a sponge cube, a styrofoam bag, a bean bag, a hoop.

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  • Identifying and using the right and left hand and foot

Using the right and left hand (although there is still no preference).
Jumping, galloping, chasing steps, with the help of a wheel roll, turn right and left.

  • Practicing motor tasks that require spatial orientation

Running from line to line, running between objects, and between hoops.

  • Concepts of space -on, below, inside, above, in front of, behind, sideways

Inside the tunnel, on the roll, jump over the cube, standing in front of a chair, behind a chair

  • Symmetrical and asymmetrical motion design

Jumping, dribbling, crutches,

  • Mobile Object Tracking

Tracking an object in the field (activity with the help of a ball, flying saucer, hoops)

  • Developing motor agility

Running from line to line at a given time, on measuring time, jumping with two legs from one point to another.

  • Strengthening the balance

Standing on one leg, walking on a skipping rope, walking on a low bench, walking on crutches (more advanced stage)
Group games for visually impaired children
The games can be suitable for both play and sports groups for visually impaired children and for visually impaired children in a play group with sighted children.
Also the game can also fit in a family setting of a parent and child or siblings.
Purpose of the activity:
Experiential, empowering activity, for the peer group, games of sharing in order to develop and improve the child's self-image and self-confidence, and motor.
All activities are adapted for the visually impaired in a confined and safe place using prominent objects, and clear explanations of what the rules of the game are, and during the game.
The activity will include sports games:
Running games, and agility 

  • Salted fish,
  • "Tip, Su Ni",
  • "Who's Afraid of the Big Bear",
  • Messenger race – running, with the help of an object (like – moving a stick, walking on crutches, a track of ropes …)
  • Game "Perception of the Handkerchief" – Each child was given a number from one to six (according to the number of children). At a distance of three feet lay a handkerchief, the boy whose number was said, got up and ran to pick up the handkerchief. At first one number is said (one child stands up, without competition), later two numbers are said.

Games that involve changes of direction

  • Easy run after a leading friend – (bell can be used), the friend needs to change directions, and the friend needs to move after him.
  • The "movements" game – standing in a semicircle, a friend makes a motor movement and also in the text, the members have to return after the movement.
  • The "tails" game (also an agility game) – a friend has a tail, another friend has to catch the tail, another option – all participants have a tail, for the children to teach, they have to catch the tails of others and keep them from catching their tail.
  • "The Sweaters" – Two children wear a sweater and receive a cube that can stick to the sweater.

For instruction, the children throw the cube at each other in an attempt to hit the cube with a sweater.
More games:
Parachute activity

  • All children hold the parachute around together.
  • Shake the parachute, keep a ball on the parachute while shaking,
  • Each child in turn says whether the "sea" – calm (shakes the parachute weakly) or stormy (shakes strongly)
  • "Cat and mouse" – the mouse under the parachute, the cat on the parachute, the cat should catch the mouse, while the children stand around, and shake the parachute.
  • "Candy" A child lies on one side of the parachute, holding the parachute and rolling on his stomach and back.
  • Swapping places by name – For teaching, lift the parachute and do not leave hands from the parachute, two children who called their names, change places under the parachute.

Ball and dice games

  • "The cube "- one throws the cube, he must give a motor task to all the children, the number of times the task will be performed according to the number on the cube.
  • "Names game" – a child stands in front of all the children, says a friend's name, and throws the ball to a friend. The game can be performed even when standing in a circle.
  • "Touch Touch Touch" – Kids should roll the ball and hit friends' feet and notice that the ball does not touch their feet (this game can be played with a bell ball).
  • Transferring a ball from a friend to a friend on the right side of the circle, to the whistle of the student with the ball, changing direction.
  • 21 dedication between students without the ball falling.
  • "Middle friend" – standing in a circle, one standing in the middle, the friends surrender and he has to catch or touch the ball. Interchangeable.
  • Ball game over the net (activity for the last few months).

Activity with hoops

  • Running games – around the hoops, in the slalom, jumping, inside the hoops.
  • "Dry Sea",
  • The circle – the students stand in a circle, everyone has a hoop, the teacher has to turn the hoop, and run to grab the friend's hoop on the right side.

Active holiday games
Flying plate made of sponge, plastic crutches and rope, scotch ball, hoops, skipping ropes.
Activities and motor play that require collaboration

  1. "Train "- each small group stands as a train in a column. For the first whistle, the group goes as a train after the first leading participant. For another whistle, the last participant in the column becomes the first in the column, and so on.
  2. "Find the group" – division into small groups, identification and distinction of group members. For the first whistle, the children disperse into the space, one by one, without a group. For a second whistle, look for team members and band together to return to the original group.
  3. "The Tails Game" – Each teacher will receive a glowing ribbon, channeling the ribbon as a tail. For a first whistle, the teachers will try to catch as many tails of other teachers as possible. In addition, try not to lose their tail. For another whistle, the game must be stopped. The teacher who managed to collect as many tails as possible, is the winner
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